Build for iOS via Cloud Build but receive the error shown aboveĪny help you can provide would be anycodings_mapbox appreciated.Delete Assets/Mapbox/Core/Plugins/Android/*.aar.Build for Android via Editor but receive "Duplicate class errors".Paste API key and successfully run City Simulator Example Scene in Editor.Comment out Test MapboxUnityTests_AbstractMapTests.cs using NUnit (NUnit not included in our project).According to, I removed folders: MapboxAR, UnityARInterface, GoogleARCore, UnityARKitPlugin.Add Mapbox Unity Sdk via git installation instructions to root of our project (adding Mapbox, MapboxDevTools, ThirdPartyAssets to our Assets folder).Here are the steps I've undergone, please anycodings_mapbox let me know if there is something further I anycodings_mapbox can try: The reason is that the log is not 'advancing' (simply because the checkout takes too long). I tried the Unity cloud builds, but our project is 1.3 GB (hosted on github with git-lfs enabled) and the build aborts after 2 hours without being able to check out the repository. We are currently using Unity 2021.1.22f1 anycodings_mapbox with Mapbox Unity Sdk v2.1.1. Hi, I need to set up an automated build system. Symbol: anycodings_mapbox OBJC_CLASS$_MMEEventsManager Undefined anycodings_mapbox symbols for architecture arm64 Create custom Gradle builds On Unity versions 2019.4, 2020.1, and 2020.2, which are built with older versions, you will need to set a custom Gradle build to Gradle version 6.1.1 or later. Ld: arm64 function not 4-byte aligned: anycodings_mapbox _unwind_tester from anycodings_mapbox /BUILD_PATH/-ios/temp20211121-4200-ypfqu4/Libraries/libiPhone-lib.a(unwind_test_arm64.o) However, when we run a anycodings_mapbox build for iOS via Unity Cloud Build, we get anycodings_mapbox the following error message: We are working on project that is using anycodings_mapbox MapBox Unity SDK.
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